Lara Croft was at the Game Developers Conference looking like you've never seen her before. Sure, she still had braids and two great big…guns, but the similarities ended there. That's because we saw her in a full demo of her new downloadable adventure, Lara Croft and the Guardian of Light.
Unlike the Tomb Raider branded games, Lara Croft is a more arcade-style adventure with lots of running and jumping, played from an isometric perspective. It's also Crystal Dynamics' first download-only title, and it's due on Xbox Live, the PlayStation Network, and PC digital download services at the end of this summer.
The story involves an ancient struggle between two South American warriors: Totec and Xolotl. They battled two thousand years ago over a powerful artifact known as the Mirror of Smoke, with Totec prevailing and banishing Xolotl. From there, Totec sealed himself with the mirror to ensure that it never fell into wicked hands.
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Sid Meiers Civilization V is coming september 1, 2010. Civilization V will feature an entirely new game engine, as well as a hexagonal map instead of the square tiles of earlier games in the series.
The most obvious change is that the playable map is now made up of
hexagonal tiles instead of square ones. Hexes, or "a man's way to play a
strategy game" as I've described them, allow for some really
interesting tactical options and more things to worry about as you've
got six sides of your city to defend rather than four. It also allows
for more natural movement inside the environments, and as I saw in a
private demo of the game live in action, much better looking
environments too, with much more naturally sprawling forests and
mountain ranges snaking up around other patches of land.
And while the new game engine is promising DirectX 11 support for
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Mafia II Developer- 2K Czech Publisher- 2K Games Engine- The
Illusion Engine Release date May - July 2010 -----------------------------------
with one the developers of the original Mafia, there's only one
question any fan really wants to ask. So I asked it. Why was that bloody
racing mission so stupidly difficult?
Daniel Vavra, lead
designer at 2K Czech (formerly the far less bleak sounding Illusion
Softworks) laughed and assured me that it was originally intended to be
harder, and that only the endless nagging of his superiors prevented it
becoming the most impossible-to-beat level in gaming history.
old grudges to bed, we set aside the only blotch on Mafia's tenure as
the PC's greatest, most well-written free-roaming shooter, and move on
to the matter at hand - its sequel.