GameInformer revealed their April 2012 issue cover and its one of the most anticipated game of 2012, Assassin's Creed III. Here is the box-art cover of PC.
From GameInformer magazine NeoGaf forum found out the features of UBISOFT's next big title Assassin's Creed III which is going to hit the shelf on October 30, 2012. Here are those bullet points-
New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
More details about the protagonist/scenarios: You will experience
Conner's childhood on the American frontier as he is raised by the
Mohawk. The Mohawk eventually clash with white colonists who burn their
village down, causing Connor to dedicate his life to confront tyranny
A new traversal approach that has players leaping and climbing trees and mountain cliffs.
Uses a new version of the Anvil engine that can "depict thousands
of troops engaged in bloody battle" along with highly detailed face
close ups. They later imply that if they used version numbers, they
would be like going from Anvil 1.0 -> Anvil 2.0 or something of that
Judging by the images, the faces really are quite good.
Combat is focused on putting you on the offensive and based on speed/momentum.
The main character has thousands of new and unique animations (no
carry over from other titles) to support the new combat system.
George Washington: Interacting with Washington is one of the core relationships of the game.
Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
Charles Lee: His role is a mystery.
The game is set between the years 1753 - 1783 and is centered around the cities of Boston and New York.
"It's not just going to a historical building now; it's going to a historical event."
Event examples: "You will see the great fire of New York. You will
visit Valley Forge as a location that is currently occupied by
Washington's forces. You will visit these places in the moment that they
were important, and hopefully, experience the reason why we know where
they are today. That's the goal."
Connor is in the heart of major battles, and they can now have a
couple thousand guys on screen, whereas before it was capped at about
The overall story is still centered around the Assassins versus the Templars and Connor's journey.
Not all the Colonists will be cast as good people, and not all the
British will be cast as evil oppressors. They're trying to focus on how
both the Assassins and Templars viewpoints exist in a gray morality as
the Templars really believe they're saving the world.
The French and Native Americans will also feature in the game, as was probably really obvious.
The modern day stuff relates to that location in New York at the end of Revelations.
There will be all sorts of wilderness in the game referred to as the Frontier.
The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
You can hunt animals for resources, and how you kill them effects
your reward. A one hit kill on a bear gets you a much more valuable
pelt than stabbing it eight times.
The wilderness traversal plays a big part in the gameplay in the
Frontier, allowing you to use trees, cliffs, ledges, and more to set up
kills and combat.
Connor does have a hidden blade.
The world changes as time passes, so a field where a battle
happened in one year may just be a series of empty encampments a few
The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
In the winter, soldiers will move slowly and stumble about in the
snow, and lakes and rivers will freeze over allowing you new terrain to
work with. This gives Connor an extra advantage since he can still use
the trees and wilderness pretty effectively during this time of year.
There are all sorts of clubs and groups who want you to join and
give you quests. These are separate from the mission system. These clubs
will contact you based on what you do in the game. For example,
hunting a lot will get you an invitation to the hunting society.
There will be a goods based economy, a new property system, and more Desmond stuff.
There's going to be some new puzzle thing like the first person Tetris.
There's a new Animus database known as Animus 3.0.
They're not unveiling anything about the multiplayer yet.
There will be more platforming levels.
Full synchronization returns, but with major tweaks. Missions have
checkpoints, You also get significant rewards for doing these tasks
instead of a 100%. "Imagine a leveling system in an RPG, except there's
a finite amount of XP to find. The more in-sync you get, the more you
fill your sync bar. Within each mission, each activity you complete has a
value". You can replay everything to increase your score.
They imply there is something resembling the Brotherhood system of picking up fellow assassins.
Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
The game has fast travel because the game has more traveling.
Don't expect more tower defense.
You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
The cities have a lot more subtle detail now in terms of ambient things that happen.
You can now leap over wagons or slide under obstacles, including
navigating over and around moving objects. The free running stuff also
has you jumping through windows to trees and then on top of church
roofs. Basically, expect the free running stuff, but more fluid and
presumably generally closer to the ground.
Connor enters battle with two weapons. The game uses the same controls in and out of battle.
The tomahawk and knife are a "constant presence" in battle. They
also let you do double counters and multiple takedowns, and you can
There's no more target locking, it just automatically detects your
target. Counter/defense are the same button to prevent turtling.
You can use human shields and other context sensitive moves.
They want you to constantly move in battle.
There are lots of secondary attacks like the one shot pistol on the Y button.
There's a new dynamic camera to track the action and make it look as cinematic as possible.
There is a new sprinting system also, so you can hold the button to
instantly turn around and start fleeing from combat. They also let you
kill people while still moving so you can keep chasing a target. They
kind of imply you can even leap off of them after you kill them, though
I'm not sure if that makes you faster or just doesn't impede your
They really, really, really want you to constantly move. I mean
like they say this every four sentences. Not just in battle, but in
every section of the game.
They also try to keep you more in control of the combat than ever before.
Game Informer really loves their animation system.
There are around 2.5 hours of character scenes in the game that are
fully acted and recorded. They mean this in Naughty Dog style where
they have the actors being mocaped while performing on a set that
resembles the scene in the game.
They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
This game has the longest development cycle since AC1, and has
twice the production capacity (in terms of work hours) and budget of
They want the game to feel like AC3.5, and the game will have its
first version complete in just a few more weeks, at which point they're
going to spend the rest of their time refining it.
UBISOFT also revealed announcement trailer of Assassin's Creed III. Here's the link- http://www.youtube.com/watch?v=DCZ2l1BbWyY